-Fixed a bug in which the organization’s title would not be vacated if the user’s contract ran out after a successful title defense. Since the game looks for the champion when booking Championship Matches, this would cause problems if the user chose to sign with another organization.
-Fixed a bug in which a user fighter’s next match would not be shown on the Management screen if the last match happened to be a Tournament Qualifier. Now it automatically updates it correctly to reflect the fact that the user fighter is automatically booked for the next event if he wins a Tournament Qualifier match.
-Added hover-over tooltips for the Training Plan buttons.
-Set the default text to black, in case custom Windows themes made it difficult to read the text.
Hopefully I won’t have to make any more major bugfixes. Thanks to all that played the game and provided valuable feedback. Cheers!
Fighter Import/Export: From the Fighter Profile Screen, you can now export the selected fighter, into a new folder called ./Resources/Exports. Once exported, you can do two things with the export file.
a) You can import the fighter into the free agents list. From there, he is treated the same as any normal non-user controlled fighter. This can be done from the Manager Profile screen.
b) You can import him into a Fantasy Match. This can be done from each fighter’s profile screen. When you select a fighter to import as a Fantasy Opponent, he will immediately enter a match with the fighter currently selected via the drop-down selection. Keep in mind no record of this match is kept in the game itself - it is merely a feature to enable players to trade fighters and pair them up against each other for fun.
I’m hoping this feature will add a bit of life to the game =)
-Fixed a slight bug in which Offers would not be refreshed when the user decides to retire one of his or her fighters.
-Optimized the free agent selection process to prevent potential memory leaks, as well as introducing more randomness to the process.
-Increased the rate at which fighters gain popularity, reducing the effect of charisma (since the user cannot control the charisma level).
As usual, let me know if there are any further issues. All save files from Version 1.1 and above are compatible with this version, since the import/export feature does not modify the manner in which data is saved/loaded - the logic behind it is separate from the main game. Enjoy the game!
Version 1.3 will be released soon - I am currently testing it at the moment. There are some fairly large changes compared to previous versions, but I’d like to discuss the biggest one now:
You can now export your fighters from their profile screen. But what to do with them once you export them? There are two things you can do.
a) Import into Database - This can be done from the manager profile screen. Doing so takes an exported fighter and places them into the free agents list.
b) Fantasy Match - This can be done from each fighter’s profile page. Importing a fighter here allows you to set up a fantasy match between the current fighter shown and the fighter you import. This means you can trade fighters between friends and fight them against each other!
Hopefully this adds a little more replay value to the game. I hope you enjoy this!
I haven’t made a native Linux version, but the Windows version available for download seems to work well on Wine. The only problem is that non-user events that are simulated after clicking on the Next Day button seem to take much longer to simulate (and the game sometimes even APPEARS to crash, even though it hasn’t). However, the game is otherwise fully functional.
-Added more help screens and dialog on popup notifications to hopefully aid new players.
-Moved Scandinavia (and all Scandinavian fighters) to Western Europe.
-Fixed a small bug in which the “Manager Titles” field would not be updated correctly when the user decides to retire a fighter that happens to hold a World Championship belt.
Minor changes, but that was some of the feedback I got on Version 1.0. It should be noted that any save files from 1.0 are compatible with 1.1, but may cause issues with random name generation (due to Scandinavia now being part of Western Europe). Therefore, it is suggested that you don’t use your old save files with the new version.
However, the changes between 1.0 and 1.1 are very minor, so if you’ve already got the hang of the game and don’t mind that Scandinavia is in Eastern Europe in Version 1.0, then you lose nothing by continuing with Version 1.0.
The download is a single zip file which should contain everything the game needs to run. It was compiled using qmake and MinGW. To run it:
People seem to have trouble figuring out how to get students, so in Version 1.1 I’ll probably update the help file, as well as the popup that appears when you have attempt to train a student when you have no students.
Until then (I’m waiting for hopefully more people to chime in on any changes they’d like to see, so I can change a bunch of things instead of just one), here’s some info:
Students have a moderate probability of showing up at your gym when you hit the Next Day button, assuming you have student slots left. From the Management screen you can browse students and select one to train.
Kickboxing Manager is a sports management game I programmed in my spare time as a hobby project. It is a game in the vein of Football Manager, in the sense that you do not control your fighters - you merely recruit and train them, then watch as they fight on their own, hopefully according to your instructions. There is a help menu in game, so if there is any confusion, you may be able to find your answers there.
After a year of finding spare time to work on this game, version 1.0 is finally released. Here is the download link: